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・ Asteroid body
・ Asteroid capture
・ Asteroid Day
・ Asteroid family
・ Asteroid hyalosis
・ Asteroid impact avoidance
・ Asteroid M
・ Asteroid mining
・ Asteroid Redirect Mission
・ Asteroid spectral types
・ Asteroid Terrestrial-impact Last Alert System
・ ASTEROID trial
・ Asteroid Zoo
・ Asteroideae
・ Asteroids (video game)
Asteroids Deluxe
・ Asteroids in fiction
・ Asterolamia
・ Asterolamia cingulata
・ Asterolamia hians
・ Asterolasia
・ Asterolasia asteriscophora
・ Asterolasia hexapetala
・ Asterolasia trymalioides
・ Asterolecaniidae
・ Asterolecanium coffeae
・ Asterolepis
・ Asterolepis (fish)
・ Asterolepis (moth)
・ Asterolepis brandti


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Asteroids Deluxe : ウィキペディア英語版
Asteroids Deluxe

''Asteroids Deluxe'' is a video arcade game released in May 1981 by Atari Inc. and is the sequel to ''Asteroids''. It was followed by ''Space Duel'' in 1982 and ''Blasteroids'' in 1987. Key changes in ''Asteroids Deluxe'' were designed to combat the saucer-hunting strategy of ''Asteroids'', which allowed experts to play for extended periods. The game is significantly more difficult than the original.
==Gameplay==
Like in the original ''Asteroids'' the objective is to score as many points as possible by destroying asteroids and flying saucers. The asteroids come in three different sizes. If the player fires at and hits a large asteroid, it breaks into medium size asteroids. If the player fires at and hits a medium asteroid, it breaks into small asteroids. If a player fires at and hits a small asteroid, it disappears. Different points are awarded for hitting each size of asteroid, and for hitting flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. ''Asteroids Deluxe'' replaces the hyperspace feature with shields which deplete with use. Other differences include asteroids which rotate and a new enemy which is dubbed a "killer satellite" which would, when shot, break apart into three smaller ships that homed in on the player's position. The screen of the game is wrapped both vertically and horizontally so that if any object moves past the top edge of the screen it reappears on the bottom edge at the same lateral location, and if it moves past the left side of the screen, it reappears on the right side of the screen in the same vertical location. Topologically, the screen is a torus.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Asteroids Deluxe」の詳細全文を読む



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